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ggggllllEEEEvvvvaaaallllPPPPooooiiiinnnntttt((((3333GGGG)))) OOOOppppeeeennnnGGGGLLLL RRRReeeeffffeeeerrrreeeennnncccceeee ggggllllEEEEvvvvaaaallllPPPPooooiiiinnnntttt((((3333GGGG)))) NNNNAAAAMMMMEEEE ggggllllEEEEvvvvaaaallllPPPPooooiiiinnnntttt1111,,,, ggggllllEEEEvvvvaaaallllPPPPooooiiiinnnntttt2222 - generate and evaluate a single point in a mesh CCCC SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN void ggggllllEEEEvvvvaaaallllPPPPooooiiiinnnntttt1111( GLint _i ) void ggggllllEEEEvvvvaaaallllPPPPooooiiiinnnntttt2222( GLint _i, GLint _j ) PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS _i Specifies the integer value for grid domain variable i. _j Specifies the integer value for grid domain variable j (ggggllllEEEEvvvvaaaallllPPPPooooiiiinnnntttt2222 only). DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN ggggllllMMMMaaaappppGGGGrrrriiiidddd and ggggllllEEEEvvvvaaaallllMMMMeeeesssshhhh are used in tandem to efficiently generate and evaluate a series of evenly spaced map domain values. ggggllllEEEEvvvvaaaallllPPPPooooiiiinnnntttt can be used to evaluate a single grid point in the same gridspace that is traversed by ggggllllEEEEvvvvaaaallllMMMMeeeesssshhhh. Calling ggggllllEEEEvvvvaaaallllPPPPooooiiiinnnntttt1111 is equivalent to calling . glEvalCoord1( i Wu + u ); 1 where Wu = (u -u )/n 2 1 and n, u , and u are the arguments to the most recent ggggllllMMMMaaaappppGGGGrrrriiiidddd1111 1 2 command. The one absolute numeric requirement is that if i = n, then the . value computed from i Wu + u is exactly u . 1 2 In the two-dimensional case, ggggllllEEEEvvvvaaaallllPPPPooooiiiinnnntttt2222, let Wu = (u -u )/n 2 1 Wv = (v -v )/m, 2 1 where n, u , u , m, v , and v are the arguments to the most recent 1 2 1 2 ggggllllMMMMaaaappppGGGGrrrriiiidddd2222 command. Then the ggggllllEEEEvvvvaaaallllPPPPooooiiiinnnntttt2222 command is equivalent to calling . . glEvalCoord2( i Wu + u , j Wv + v ); 1 1 The only absolute numeric requirements are that if i = n, then the value . computed from i Wu + u is exactly u , and if j = m, then the value 1 2 . computed from i Wv + v is exactly v . 1 2 PPPPaaaaggggeeee 1111 ggggllllEEEEvvvvaaaallllPPPPooooiiiinnnntttt((((3333GGGG)))) OOOOppppeeeennnnGGGGLLLL RRRReeeeffffeeeerrrreeeennnncccceeee ggggllllEEEEvvvvaaaallllPPPPooooiiiinnnntttt((((3333GGGG)))) AAAASSSSSSSSOOOOCCCCIIIIAAAATTTTEEEEDDDD GGGGEEEETTTTSSSS ggggllllGGGGeeeetttt with argument GGGGLLLL____MMMMAAAAPPPP1111____GGGGRRRRIIIIDDDD____DDDDOOOOMMMMAAAAIIIINNNN ggggllllGGGGeeeetttt with argument GGGGLLLL____MMMMAAAAPPPP2222____GGGGRRRRIIIIDDDD____DDDDOOOOMMMMAAAAIIIINNNN ggggllllGGGGeeeetttt with argument GGGGLLLL____MMMMAAAAPPPP1111____GGGGRRRRIIIIDDDD____SSSSEEEEGGGGMMMMEEEENNNNTTTTSSSS ggggllllGGGGeeeetttt with argument GGGGLLLL____MMMMAAAAPPPP2222____GGGGRRRRIIIIDDDD____SSSSEEEEGGGGMMMMEEEENNNNTTTTSSSS MMMMAAAACCCCHHHHIIIINNNNEEEE DDDDEEEEPPPPEEEENNNNDDDDEEEENNNNCCCCIIIIEEEESSSS RRRReeeeaaaalllliiiittttyyyyEEEEnnnnggggiiiinnnneeee, RRRReeeeaaaalllliiiittttyyyyEEEEnnnnggggiiiinnnneeee2222, and VVVVTTTTXXXX systems do not handle 1D maps for colors correctly. SSSSEEEEEEEE AAAALLLLSSSSOOOO ggggllllEEEEvvvvaaaallllCCCCoooooooorrrrdddd, ggggllllEEEEvvvvaaaallllMMMMeeeesssshhhh, ggggllllMMMMaaaapppp1111, ggggllllMMMMaaaapppp2222, ggggllllMMMMaaaappppGGGGrrrriiiidddd PPPPaaaaggggeeee 2222